A prototype inspired by the Oval at Ohio State. Not affiliated with the university.
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Bell in0:00
Class 1 of 6—
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0/0
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SprintShift
Click the view to steer with your mouse · Esc to release
Move
Tap the map to close · game paused
OVALPATHS
Best Rush0 points
All time0 paths
Cut across the grass in a straight line
Beat the bell to bank your path
Dodge footballs, robots and squirrels with a !
Your titleFreshman
A prototype inspired by the Oval at Ohio State. Not affiliated with the university.
Chapter 1Orientation
Now open:
Stop 1 of 5
—Class Day
How to play
1Cross the grass in a straight line to pave a new path. At least 12 m, unless it links two different walks.
2Paths count once you reach class. Arrive after the bell and you're late: fewer points, but your paths still count. Miss the class and you lose a life and your unfinished paths.
3Squirrels scatter your trail. A squirrel with a "!" will dash at your trail. Keep moving, then dodge when it jumps. Robots, cars and South Oval footballs cost a life. You have 3.
4You get the hall's name, a rough location and a red light over its entrance. Stop getting closer and a red arrow appears at your feet.
5Walk past the tables along the walks for rewards.
6Path Rush: squirrels defend their lawns and will cut your trail. Fence them in to shoo them off.
Keyboard:WASD move, mouse looks (click the view), Shift sprints, M map, P pause. Phone: left thumb moves, right side looks.
Reset all progress?Semester, titles, bests and all-time paths. Sound and guidance stay.